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Writing Testing

Ensuring we listen to you and create the best experience

01 Writing stories
02 Bringing characters to life.
03 Fixing - or using - anomalies
The process

Couldn't be done without you

01

Writing Stories

When writing our stories, we like to hear feedback from gamers about the drafts of our story before we start working on the game. This way we know what the community wants and how we can deliver on your wishes.

02

Shaping the world

When giving the worlds in our games soul we take everything into consideration, using techniques from all sorts of development, to add something refreshing to the market This way, we not only give you your favorite gaming experiences, but bring new elements.

03

Development

We merge creative insight with perceptive technological methods in order to create enjoyable playthroughs with impactful characters and story progressions.

Authentic Characters Personal Music Meaningful Stories Original Mechanics Memorable Games

WE CRAFT IMMERSIVE GAMES THAT BLEND STORYTELLING, TECHNICAL MASTERY AND AUTHENTICITY TO PUSH THE BOUNDARIES OF WHAT A GAME CAN BE

Currently working on:

Permeable Cage

Presents

A Place For The Broken

Coming back home is, for most of us, the best part of our day. But what if home was no more a place to share with your loved ones. What if home meant isolation? What if home was just a painful reminder of how far you really are from those you think you love most?

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Environments

Environments

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Characters

Characters

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Music

Music

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The Story.

01. Sickness

One little cold, one little fall, is all it takes.

You've been trying to keep your family together as you face your youngest daughter's battle with sickness. It's not only been hard for poor Anna, but it's also taken a toll on you and the rest. Health is such an important and fragile thing, but you only notice its value when it's on the verge of being lost.

Hospital
City
02. Going back

A house isn't always home.

You come home, knowing you only have one shot at saving your once perfect family, but soon it becomes a search for your girls and dear wife, that you're not sure you'll be able to persevere through to the end.

03. Wake up?

Accepting the truth isn't always easy.

Sometimes things aren't exactly what they seem to be. Whether that's a facade people put up or what goes on behind the walls of a household.

Redemption

Meet the Team

Melle Koot
Lead Developer

Melle Koot.

As Lead Developer, Melle takes care of the story's implementation in the game, the processes behind building the experience, such as animating, level design and mechanic building. His insight makes the story fit the framework of the game and become an even more impactful playthrough.

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Luca Cojocaru
Creative Director

Luca Cojocaru.

Luca is responsible for creating the stories behind the characters, the details that make the world feel realistic and the events that shape our game's trajectory. Through character-design, story progression and world building, Luca ensures that the vision becomes an impactful story for the players to experience first-hand.

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Send a
message.

We're here to answer any question you may have.

Or email us directly

inquiry@permeablecage.com