When writing our stories, we ensure as many people we are close to can know what it is about. We love to hear people their feedback about the drafts of our story before we start working on the game.
We have an entire music team, that can create music for the game perfectly capturing emotions, to ensure the audience will like the music. Before implenting it into our games, we always ask around.
We marry creative insight with data to deliver successful user experiences. Through a process of iteration and prototyping, we design interfaces that bring joy to people while allowing them to get things done.
Coming back home. Often the easiest part of your day, often the best part of your day. But what if home was no more place to live. What if you're living in nothing but isolated?
View Website →A sick patient went to the hospital, after doing some tests they find a new neverseen disease, which is highly spreadable. None of the doctors know they are now infected aswell.
After finding out Nolan his dead girlfriend created a cure for this desease before passing away, they decide to go above and beyond to try and make it.
The brothers find out that they need 3 very rare minerals to create the cure, and scale halfway through the country to get them.
As a Creative Director, Melle is in charge of ensuring that everything goes well inside the creating of our products. He is in charge of programming, animating and story writing.
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As a co-writer. Luca plays an important role in ensuring we write quality stories with well written scenes and characters.
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Or email us directly
inquiry@permeablecage.com